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Crush Them All is a mobile game created in the Unity Engine and released for Android devices on the Google Play Store. This arcade style mobile game has the player controlling a factory crusher. The player must stop the little critters from invading and making a mess of the factory by crushing them before it is too late.

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https://play.google.com/store/apps/details?id=com.Chinchilla.CrushThemAll

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This game started off on a basic and broad theme: down. I was inspired by a mobile game where the player controlled a vertical pipe that would crush up and down when the player made a tap. Birds similar to the one in Flappy Bird would fly across the screen and the player would tap to crush the birds between the pipes before they could fly through. The idea of the crushing concept was inspired by that game while the black and white art style was influenced by Limbo.

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Once I got the concept in my head, I made my first prototype in the Construct 2 game engine. This prototype contained the essence of what I wanted the game to be like. This prototype can be played on Kongregate.

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https://www.kongregate.com/games/blackice247/crush-them-all

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After making a prototype of the game in Construct 2, I decided to port it over and switch from Construct 2 to Unity. I did this so that it would be easier for me to eventually track down analytics as well as place ads. Before porting the game over to Unity, I first made a flowchart to determine how I wanted the screen flow to be as well as get a general sense of what I wanted to see on each screen. After creating the flowchart, my next job was to create some wireframes for the screens I believed that players would spend the most time on.

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Once the wireframes were completed, my next step was to create a style guide. The style guide would contain the font style and all the art assets that I would use.

After the style guide was successfully created, I was able to start fleshing out some of the screens. Doing this allowed me to take a peek at what the end product might look like after putting it together in Unity.

After putting things together, there was still one more thing I had to do before porting everything into Unity: making the icon. The first thing I did was to research what elements an icon was composed of. Many icons display a character from their respective game in an aggressive manner. 

I only had one enemy/character in my game so I decided to use it in my icon. I also tried to include some elements of design into them to try to capture the player's eye. Several thumbnails later, I ended up choosing the the icon in the 1st column 2nd row. I made several more changes to it before I finished it up with this.

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